Screenshot Saturday 12.06.14
Showing some of the UI work I’ve been doing! I was holding off on doing proper UI work until Unity 4.6 and the new UI system and I’m glad I waited. Huge improvement over the previous UI systems.

Still some minor things to change, but this is what the HUD looks like right now. Chat and system messages will appear on the left side.

This is the current loadout menu. The bottom four blocks are your current loadout. As I’ve talked about previously, your loadout can have two weapons (1-2) and two equipment (3-4). Right now I have placeholder icons for weapons and equipment, but eventually each will have their own unique icon so they’re easier to identify. In the center you’ll see a preview of your mech showing what you look like with your current loadout and, eventually, your cosmetic customization options. I have stuff planned for the empty right area. The top left is for a feature I’m still not ready to talk about : )

When you click on one of your current slots, it’ll bring you here so you can pick what you want in that particular slot (in this case, I clicked 3, the first equipment slot). And again, each of them will eventually have unique icons. You’ll notice I left a lot of room for future expansion ;)

And finally, here’s the escape menu right now. Simple, clean, functional.
Let me know what you think of all this! I’m wrapping up a client project, so that will consume most of my time for the immediate future. But after that I’ll be ready to start showing more of the stuff I’ve gotten done over the past several months!
























